<BODY COLOR=black BACKGROUND=..\gfx/backdrop.jpg BGPROPERTIES=FIXED><FONT FACE=Verdana SIZE=2><FONT SIZE=3><B>
SC_getCollisionSlideX

</B></FONT><BR>
<br>


SYNTAX<BR>

    SC_getCollisionSlideX () <br>
<b>or</b> <br>
    SC_getCollisionSlideX (collisionNumber)

<BR><BR>
        returns the x component of the slide point. The slide point is the point the casting object<br>
        would end up if it slid along the face of the collision.<br><br>

	  Can be called with no argument to return data from the closest collision<br>
        or with a collision number if multiple collision points exist.<br>
	 (see <a href="sc_multipleRayCast.htm">SC_multipleRayCast</a> command for more details on multiple collision points)<br>


<BR><BR>
RELATED INFO<BR>
<a href="..\Collision.htm">Collision Commands Menu<BR>
</a><a href="..\..\index.htm">Index</a><BR>
<BR>
<BR>
</FONT></BODY>